Monthly Archives: April 2013

Happy Holi

One of the coolest parts about living in the bay area is that we get to celebrate Holi. After too many years of missing the fun, Nicholas and I went to party at Stanford organized by Asha.

Nicholas had a blast.

First there was just the fun of throwing colors. We eventually figured out that you don’t shove it in people’s mouth, but spread it on their cheeks and say “Happy Holi”.

Then we had ate some super-tasty and spicy Indian food. Nicholas ate some biryani. After a few bites he started to cry saying: Mouth hurts. I gave him some raita and promised it would feel better. He didn’t trust me, after all I gave him the rice to begin with. After a sips of raita, Nicholas told me: Mouth feels better! Then he ate some more rice, complained about his mouth hurting and ate some raita. When we were in the car on the way back Nicholas reassured me that Mouth feels better.

Finally we sprayed water at each other using water guns. It was a complete messy blast.

Arriving home we discovered that the colors are a little bit more resistant to water that I thought. After a thorough scouring we got – kinda – clean.

Introducing PlayScript

Over the last year Zynga has been looking at solving a hard problem in the mobile and web space: how do you deliver games that run on both mobile and web simultaneously without having to do a full port.

Although there are a variety of technologies out there that solve the problem to some degree or another, none of them were quite right for Zynga.

What we wanted was a single language that could then be compiled to a variety of run-times allowing us to quickly build 3D games for both web and mobile devices.

We looked at technologies like HTML 5, hAxe, Native Client and others but they all suffered from a distribution problem: not every browser supports 3D (IE) or the tool doesn’t support 3D (hAxe) or the technology is limited to one browser (Native Client)

So a couple of our great engineers looked at the problem and decided to see if there was a way we could bring actionscript games to mobile.

And so PlayScript was born.

PlayScript provides a Flash compatible runtime and rendering environment on mobile via OpenGL via the .NET platform, allowing games to be written once and run across web and mobile with the same code base.

PlayScript compiler and runtime has been released to open source under the Apache license.

You can find it here:

https://github.com/playscript/playscript-mono

Happy Hacking!

The revolution begins in Japan

The bank of Japan has decided to fight deflation. After all of these years, a populist came to power who was determined to help the little people.

http://www.nytimes.com/2013/04/05/business/global/japan-initiates-a-bold-bid-to-end-years-of-falling-prices.html?pagewanted=all&_r=0

In a deflationary environment the owners of assets (money), benefit and the people without assets lose out.

When you hear people screaming about inflation pay very close attention to their wallet sizes.

If you don’t believe me, just go watch Downton Abbey. The aristocracy in England benefited from an amazing deflationary asset: Land. No new land was being created, and more people were being born, which meant that existing land holdings increased in value. Because the land holdings were concentrated into a few hands because of a rigorous enforcement of primogeniture no new land entered the market. As a result land increased in value and the owners of it became increasingly wealthy.

Net effect? The wealthier you were, the wealthier you became without doing anything. The aristocracy was so wealthy they were able to have 10’s of servants for a very small family. And their wealth translated into power that they were able to wield.

What broke their power? Why it was the introduction of an inflationary asset, you know something that increased as a result of people taking actions … Printed money and fractional reserve banking. That inflationary asset created people with new wealth and power that destroyed that aristocracy.

Why do people love the gold standard? Because people who have gold become wealthier just by holding onto their gold. If you look back into American history the populists had a saying about gold…Here’s the quote from William Bryant Jennings:

If they dare to come out in the open field and defend the gold standard as a good thing, we shall fight them to the uttermost, having behind us the producing masses of the nation and the world. Having behind us the commercial interests and the laboring interests and all the toiling masses, we shall answer their demands for a gold standard by saying to them, you shall not press down upon the brow of labor this crown of thorns. You shall not crucify mankind upon a cross of gold.

If you believe that we should create new business and new growth then moderate inflation is not a bad thing. Yes it sucks to have to keep creating wealth, it sucks when asset bubbles form because of excess credit, but a freely flowing currency enables new business and new growth and new opportunities. If you believe that you should live off of your existing assets and not work, then moderate inflation is a terrible thing.

For the well off this is a choice. For everyone else it’s a weird universe they don’t understand.

I never thought the revolution would begin in Japan. There is hope for this world, yet.

Childhood’s end

Today is a sad day.

Lucas Arts, the magical gaming company, is dead.

See here for more details: http://kotaku.com/disney-shuts-down-lucasarts-468473749

For most of childhood the Lucas Arts logo would cause my heart to race. Whether it was Indiana Jones or Grim Fandango or  x-wing, they made great games. Their games were and are fun.  Fun because they were well designed, and because they exploited their material better than anyone had before.

Although the last several years have been poor, like a champion athlete, you just wanted to believe that they could dig deep and give us one last bit of magic.

But instead, like so many great athletes whose time has passed, management announced their retirement.

May the force be with you, always Lucas Arts.