Starcraft II – Tactical depth

Been playing a lot of Starcraft II. Long story, but I finally got a rig that can play at 60 FPS (there is something magical at 60 FPS)…

Obviously this game has ridiculous tactical and strategic depth for operational combat – a fixed theater with a fixed set of resources. Given the level of talent and expertise that is devoted to playing this game, could it be anything else.

What has been elusive, thus far, to me is that strategic and tactical depth. As a noob who hasn’t really played an RTS in almost 10 years, it’s interesting to see how the tactical depth reveals itself.

I’d share with folks what I’ve learned, but assume what an idiot noob discovers first, and you got what I’ve learned.

Impressive game starcraft ii, very impressive game.

 

 

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